![]() I believe this brought back confidence to them in our ability to protect them just like our continued delivery of great releases and fantastic prices brought back confidence in our ability to take care of them. For example, we witnessed that a huge majority of our users realized they could back up locally the games they purchase on GOG (a feature we probably did not communicate well enough about in the past), so that they can always play their favorite titles even if the Internet is down. Our action was very risky and obviously caused a lot of stir, but all in all, I think we have succeeded in developing the public awareness about these important matters. We decided to pretend for three days that GOG.com was about to pass away so that gamers and the industry would think (hopefully, with fear!) of a world where all games would be powered with DRMs and a software client, a world where 1 dollar would be the equivalent of 1 euro, a world where you just have to buy and shut up. Trine will be one of the first new additions to GOG.com after the site overhaul. It was time for a deep and solid upgrade, as well as releasing new features. We had to take it down to apply several major changes to our infrastructure in order to deploy our new code, 98 percent of which was rewritten from scratch as the original (rusty) code dated back to 2007! The "old" version of the website was victim of its own success and could not cope with our fast-growing traffic. ![]() Well, first of all, please let me stress again that it was anything but a pleasure for us to take the website down back in September 2010, when GOG.com left its beta phase to go live. ![]() Guillaume Rambourg: I was expecting this question. Did that get the reaction you wanted? Why go the more conventional announcement route this time? GameSpot: The last time GOG.com went through an overhaul, you took the site down and let customers think you'd gone out of business as a way to drum up attention. The pair also waded into the piracy debate, stressing that publishers could do a lot to counteract the practice by treating players to good value propositions instead of treating them like criminals. Over the course of the interview, Rambourg and Iwinski touched on a number of topics, from the downside of promotions like Humble Indie Bundles and Steam sales to changing publisher attitudes toward DRM. To mark the change, GOG managing director Guillaume Rambourg and CD Projekt co-founder Marcin Iwinski fielded a handful of GameSpot questions about what this change means for existing customers and the site's well-established stance against DRM. Like all games on the services, the new additions will be available for the same price worldwide and will not include any manner of digital rights management. Other new indies on the way include Machinarium, Darwinia, and Spacechem. ![]() The new approach kicks off this week with a site overhaul incorporating new social features and the addition of indie games Trine and The Whispered World to the GOG catalog. GOG.com wants to make a splash with its new approach. GMT, the CD Projekt-owned digital storefront is changing its name to simply GOG.com and will start offering brand-new indie games, as well as recent frontline titles from larger publishers' catalogs about one to three years after their debut. After years of specializing in downloadable retro releases, Good Old Games is changing its name and focus.
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